Open to collaborate

Designingwith curiosity,growing withintention.

I'm Ryoo — a UI/UX designer who turns complex product problems into clear, shippable experiences. I connect user needs, business goals, and technical constraints from early framing to final implementation.

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UI/UX DesignProduct ThinkingUser ResearchInteraction DesignPrototypingResponsive WebDesign SystemsAccessibilityDesign to Development

Selected work (04)

Work that shipped  and what it taught me.

01 · 2026

NaraAn AI learning companion that plans, explains, and adapts

A study companion that turns AI output into something learners can actually trust and follow.

Research · UX · UI

02 · 2025

SentraA merchant dashboard and design system for a growing fintech

Turning five inconsistent tools into one dashboard — and one system the team can build on.

Design system · Responsive web · Data-heavy UI

03 · 2025

KiteCheckout redesign for a marketplace with a leaky funnel

A research-led rebuild of checkout that treated drop-off as a design brief, not a metric to accept.

User research · UX · UI

04 · 2024

AtlasBrand and product design language for a health startup

One identity system stretched honestly across brand, app, and clinic-facing tools.

Branding · Design system · Visual exploration

About

A designer who asks how it works.

My Informatics Engineering background keeps my UI/UX work grounded in how products behave . I frame the problem, understand the system around it, and turn user and business needs into a clear experience.

I collaborate closely with product teams, developers, and clients—from early questions through responsive UI and implementation. The common thread is design decisions that can defend themselves.

What I bring

Product thinkingDesign systemsImplementation-aware

How I think

The defaults I work by.

01

Problem first, pixels later

My Informatics Engineering background makes me want to understand how the thing works before how it looks. I start from the stuck user and the business constraint, and design the shortest honest path between them.

02

Design is a translation job

Research, business goals, and technical constraints — I translate all three into one experience that feels obvious. If a design decision can't be explained in those terms, it's probably decoration.

03

Judgment is the toolkit

UI craft matters, but the real value is knowing what to prioritize, what to simplify, and which trade-offs serve users and the product. Tools change; good judgment travels.

04

Design that ships

I keep design close to implementation, working with developers and testing responsive behavior early—because an interface is not finished when it looks right, but when it works in the world.

Thinking in public.